It’s been ages since I posted anything on this blog, but this is worth a post. Excellent guide on level design. Cheers.
This project was definitely one of my favorites when it came to the Level Design classes in Full Sail. I was placed on a team with four others and we were tasked with creating a fully playable level. The title of this entry is something we were slowly learning as the month went on: Level Design is small-scale Game Design. The concept we were given was for an item collection game. The player would traverse five independently designed yet wholly coherent stages. Each person on the team was to create and design their own piece of the game, and fit them together in one seamless level by the end of the month.
After the first week of concept work was approved I was appointed the act as the level organizer, meaning I was to manage source control for the project along with…
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